Tuesday, March 29, 2011
Breaks Over
Hey guys, I'm back from break and I've got a few things to say. I'm sorry, but for the time being I going to have to put the scene and character on an indefinite hold while I start working on a different project. Project Fragment will be taking up most of my time and my website, but that doesn't mean I won't be showing off some new stuff. I should be able to post some details on the project soon. I'm also sorry to say the Star Wars Game project I was looking forward to working on was canceled before it really started. Keep an eye out, never know when I'll post something.
Saturday, March 5, 2011
Capstone Milestone Update
The environment is just about complete. I've fallen behind schedule trying to complete my character model, so the animating I wanted to do has been scrapped. Now I'm trying to complete the render and drop the poly count to around 15 to 20 thousand without taking away from the detail. The last steps will be the texture editing, lighting, and process book. It took me awhile, but I finally found my old website homepage, so I used that for the billboard ad. The next post will be the final render for Ulster.

Friday, February 25, 2011
Capstone Milestone Update
I've decided to stick with the the hero point perspective I originally posted. I started texture the environment and messing with the animation sets. I also added a fog effect to simulate height for the ground. Some of the building now have reflection. My thanks goes out to texturemate.com for all the patterns, textures, and photoshop brushes available.

Wednesday, February 16, 2011
Capstone Milestone Update
The monorail train is done and along with the billboards and have been place in the environment. I'm still thinking of blimp designs. I added on unexpected asset to the background, a planet with rings. I think it will give the environment a more sci-fi feel. I'll post an image when I finish tweeking the placements and building geometry.
Tuesday, February 15, 2011
SGP Milestone Face Update
I finally back up and running with a brand spankin' new pc fully loaded. I also completed reconstructing the face and head for my character. It took quite a bit of time to get the curvature right. I still thinking of a hairstyle, I'm thinking some type of bun or a ponytail.




Thursday, February 10, 2011
Capstone Asset Milestone Update
The assets are right on schedule. I need to do some more research monorail trains. I'm leaning towards the Disneyland monorail design. Some recent additions to my asset list are lightning rods, and strangely enough cars of some sort (probably not going to add that). I'll post what I come up with later on, until then here are the the spotlight and satellite roughs.


SGP Milestone Face Update
Last Tuesday the, unthinkable happened. My pc was victim of a power surge and unfortunately I lost my completed character model and face. My backup file lucky saved my character, but the face is lost. Now I'm two to three days behind schedule and have to play catch up. It won't take me as long to construct this time, but still disappointing. On a brighter note I discover I had some of my character asset backed up at my school folder.
Saturday, February 5, 2011
SGP Milestone Asset Update
Now that the character is just about its time for assets. I know I will be dressing my character in military garb, so I'm going to be playing of that. So far the assets I'm moving towards are cauldrons, a muffler like scarf, and a swords finished like a bowie knife.
Thursday, February 3, 2011
Capstone Milestone Update
SGP Milestone Update
Monday, January 31, 2011
SGP Milestone Body Update
SGP Milestone Face Update
I settled on Elisha Cuthbert for my characters face, great call Joe. The shape of her face and features matches with my characters personality and body type. It has also occurred to me that many people don't know what she looks like. I started modeling her recently and it should be done by the end of the week, Milestone Deadline.
Saturday, January 22, 2011
SGP Milestone 2
I've already started working on the character model for senior game, I'm running a little behind schedule in it's progress. I started trying a different method that I think will yield a higher quality model. I using three models to help development my character; Larisa Sinitza, Volchanskaya K., and a Power Girl character sheet for reference.

For the models face I have to decide between Gail Kim (wrestler), Jamie Eason (supermodel), or Elisha Cuthbert (actress). I'm leaning more towards Elisha Cuthbert. After I complete the base model I'll develop an asset list for her. Here's what I have so far...


Capstone Milestone 2 - Cleared
Thanks to the advice given to me by Kjerd Pederson of Double Fine, I was able to narrow down the scope of my scene. The block out is complete and now I'm working on an asset list for models I can add into project, as of now I have a blimp, monorail train, billboards, and satelitte dishes. If I have time I want to add some animations to the blimp and monorail trains.
Saturday, January 15, 2011
Capstone Milestone 1 - Cleared
Just a quick on my environment progress, I've redone my milestones to fit the method my mentor uses and extended my research milestone by an additional week. I begin constructing a block mesh prototype of the environment tomorrow. The environment is a cityscape that works injunction with the character I'm creating. I decided to stick with the name, Ulster. The themes I'm focusing on are fantasy and sci-fi. The general feel of the environment is similar the Gotham City in the Dark Knight. My inspiration for this environment came from certain cityscape matte painting by Dylan Cole, and the Urban Forests gallery curated by William Couch on flickr.
SGP Milestone 1 - Cleared
Well I finally have the particulars figured out for my characters. I had to change some of my original ideas for her. I thought about adding glider-like retractable wings similar to a bat, but after thinking more about her affinity towards wind I decided on something similar to the drapes worn by Storm of the X-Men. My main references for her were Storm, Power Girl, Captain America, and Larxene (Kingdom Hearts). Her role is supporting to the antagonist figure. She works for one the game world's governments and is a fairly important officer. She still doesn't have name, but don't normally worry about that until near completion. I intend for to be tomboyish with an air of refinement. Now I need to find a model that fit better with her body closer to the proxy one I've been using. The real-life figures I've been thinking about are Gail Kim, Jamie Eason, or Elisha Cuthbert.
Saturday, January 8, 2011
What's I have in Store
Happy New Year, everybody, Jack is back. For the next 3 months or so, I'll be returning to a series of projects for a game concept that I've been working on. Now that I have time to work on them, because of my new classes. Recently I found some old sketches of the character I'm doing, although she looks way too anime for my taste, I will post them later in the week when I scan them. The environment for the time being will be referred to as Ulster, after the Irish epic. I have a thing for world folklore and legend. I also for some renders from a environment project from the some series. After I complete this project I'm going back to revamp it.
Here are same of them ....



Here are same of them ....



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